<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Gaming on Based Practice</title><link>https://basedpractice.com/tags/gaming/</link><description>Recent content in Gaming on Based Practice</description><generator>Hugo -- gohugo.io</generator><language>en</language><copyright>© 2026 Mark</copyright><lastBuildDate>Tue, 03 Sep 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://basedpractice.com/tags/gaming/index.xml" rel="self" type="application/rss+xml"/><item><title>Game Devs, Why No Multi-player?</title><link>https://basedpractice.com/posts/game-devs-why-no-multiplayer/</link><pubDate>Tue, 03 Sep 2024 00:00:00 +0000</pubDate><guid>https://basedpractice.com/posts/game-devs-why-no-multiplayer/</guid><description>A plea to game studios and publishers for more multiplayer support in unusual places, and how Parkitect’s co-op update proved the point.</description><media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://basedpractice.com/posts/game-devs-why-no-multiplayer/featured.jpg"/></item></channel></rss>